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Nades in Jeffs ModPack


Come in a variety of types. The offhand hook bind or drop weapon bind throws the grenade. Hold the throw key E to cook the nade. (NOTE: If you have a Grappling Hook weapon with you, you will have to press the G key once to throw it and then press it again when you want to throw the nade. Due to development reasons, the Grappling Hook only can be used with the E key as the main key, so it was developed to avoid errors in the game.) Press F8 to switch grenade types. Types include:

Nade types


Normal nade Normal boom

Frag grenade. Explodes.


Napalm nade Napalm boom

Shoots several napalm globs in a circle around the nade. Touching these will ignite players and likely kill them.


Nitro nade Nitro boom

Freezes enemies in a large radius. Lethal.


Translocate nade Translocate boom

Teleports the player to where the nade "explodes".


Spawn nade

Creates a spawn point that can be respawned on three times. It's useful when you need to go back in the point where you want to start after died, instead starting in the main points.


Healing nade Healing boom

Regenerates health in a large radius around the nade.


Entrap nade Entrap boom

Slows movement within a large radius for 12 seconds. Makes the balls' gravity fall faster when they are inside the orb. In the orb, you will see that the electro balls fall quicker inside and rockets / bullets are slowing down.


Monster nade Monster boom

Spawns a monster. Four monsters can be alive at one time. Options include:


Medium speed melee attacker. Can be ridden for movement speed higher than running (but not as fast as strafe jumping).


High speed melee attacker. Drops 25 health on death.


Flying monster.


Large, slow melee attacker. Drops 100 health on death.


Spawns all of the above and a marine at random.

More info about monsters are in this link.

Notes for players and developers

If you are creating a server for yourself, to play with the nades, you need to activate the nades and it is recommended to set those variables:

g_nades 1 // activate nades in the game

set g_nades_nade_damage 150 // normal nade explosion damage

set g_nades_bonus 1 // adding number of extra nades when it's obtained after time bonus

set g_nades_bonus_client_select 1

set g_nades_bonus_type 3 // limit of number of nades when a player had

set g_nades_bonus_score_time 5 // time when someone is scoring, makes adding fast one nade extra more

set g_nades_heal_foe -5 // when someone is not ally of the healing orb will take damage during a certain time if this is inside the orb

set g_nades_napalm_ball_damage 110 // napalm explosion damage

set g_nades_napalm_ball_lifetime 4 // napalm burning time after exploded

set g_nades_napalm_burntime 3 // napalm burn time when someone is burning with those flames

set g_nades_entrap_time 15 // entrap orb time

set g_nades_nade_refire 10

set g_nades_spawn_count 1

set g_nades_veil_radius 720 // veil orb radius size

set g_nades_veil_time 6 // veil orb time

set g_nades_ice_freeze_time 2 // How long the ice field will last

set g_nades_ice_health 1 // How much health the player will have after being unfrozen

set g_nades_ice_teamcheck 0 // Don't freeze teammates

set g_nades_ice_explode 1 // Whether the ice nade should explode again once the ice field dissipated

After setting all this, it can be necessary to restart the server, use restart command to apply the changes. Instead doing this manually, you can put those variables in a .cfg file. Save the variables inside nades.cfg empty file and save it in xonotic/data folder. In the game, when you are playing in your own server, execute in the console: exec nades.cfg and restart.

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